Realisation
- Matches the design.
- Scope and quality appropriate to the problem definition and context.
- Useful to client.
Additional explanation
- In all cases, a (partially) functioning IT product was realised within the project. This can be as a prototype (for more complex problems) or a working (partial) product.
Evidence
Final Product Demo
The demo of the final product along with the devlogs show everything I realised during my internship period.
Contributing Devlogs
Refactor Code
I refactored some parts of the SugarVita code based on the design.
Bug Fixing
Several features now work as intended by design because of the bug fixing I did. These fixes are very useful for the client as they enabled the game to be released on appstores.
Recording Virtual Opponent (Implementation)
I realised the designs created in another devlog to be able to save a play-through in a file.
Popup System
I realised a generic popup system according to the designs I created in the same devlog.
Release Android (Implementation)
I released the game on the Android Play Store.
Challenges & Achievements
I realised a challenge system with the possibility to connect to appstores achievements based on a design created in the same devlog.
GameBus Account (Implementation)
I realised the designs created in another devlog making logging in to a GameBus account optional.