Realisation

Realisation

  • Matches the design.
  • Scope and quality appropriate to the problem definition and context.
  • Useful to client.

Additional explanation

  • In all cases, a (partially) functioning IT product was realised within the project. This can be as a prototype (for more complex problems) or a working (partial) product.

Evidence


Final Product Demo

The demo of the final product along with the devlogs show everything I realised during my internship period. 


Contributing Devlogs


Refactor Code

I refactored some parts of the SugarVita code based on the design.


Bug Fixing

Several features now work as intended by design because of the bug fixing I did. These fixes are very useful for the client as they enabled the game to be released on appstores.


Recording Virtual Opponent (Implementation)

I realised the designs created in another devlog to be able to save a play-through in a file.


Popup System

I realised a generic popup system according to the designs I created in the same devlog.


Release Android (Implementation)

I released the game on the Android Play Store.


Challenges & Achievements

I realised a challenge system with the possibility to connect to appstores achievements based on a design created in the same devlog.


GameBus Account (Implementation)

I realised the designs created in another devlog making logging in to a GameBus account optional.

Spring 2022
Fontys University of Applied Science
Jasper Cueleanere 
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